August 23, 2009

comicon challenge entry


it's been far too long since i posted anything here.
Shame on me.

Here is the latest on my entry to the challenge
havent touched z brush yet for this one.
i feel little out of sorts with it since it's been so long.
seems you spend more time in max planning out the surface smoootihgn groups.
when i think about it i prefer the edge control Maya gives you as opposed to face surface application of 3d max....but when in Rome.

i hope i get this baby done by the deadline. i started on it a week late but it's fine as i have had some great revelations in the process of tudying hard surface modeling and uv mapping that "work" better.

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