THIS IS A PRETTY NEAT TOOL.
i was planning on doing this in zbrush but the resukts were so fast....i stayed here.
i will do the z brush concepting technique...i think this here is a little too free form and it makes me fear going to far from my intended design all due to it's ease of use...thats not to say the experience cant Push it further considering theres redo undo so you cant go but so far without saying hey wait a second! I've gone too far."
....maybe i should just shut up and work it out it it pushes it for the better....so be it.
just want to stay away from time sinks.
Sculptris work-flow
putting this down for memory sake.
OK
KEEP THE HIGH RES HEADS ON INDIVIDUAL SUBTOOLS sculpt to 60 to 75% NO MORE!!
position heads as needed in Z brush.
Create body in Z spheres and Z sketch combo.
Try to match placement of neck to heads and retopologize body in topogun
bring body BACK into Z brush
Bring new body and heads into 3d max and bridge heads necks to bodies
Bring back into Z brush
PROJECT HIGH-RES HEADS ONTO new BASE HEADS & BODY SUBTOOL.
BE SURE TO DO EACH HEAD PROJECTION ONE BY ONE.
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