October 10, 2008

Editing in Z is easier than expected

So I made adjustments at the suggestion of fellow artist and friends and changed some things..mainly the arm build and knees.
I find that going to sub levels and smoothing will not work the kinks out in the higher sub D levels as one might think...it's best to go throuh the levels and edit the mesh on each sub level for maximum control.
you don't always have to do this but it does help over all.

That said the flatten brush at 25 15 % is my best friend now :)
it allowed me to edit the chunky arms a bit more in tandem with the smooth brush to get something i REALLY dig.


No comments: