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September 12, 2011

New heads from z brush

The XNA game is coming along slow but at a good steady pace.
Not sure if the comicon challenge will get done this year.

Getting used to creating fatty tissue detail that hangs off the muscle.
I'm realizing that geometry must inherit some of the surface detail created by fatty tissue. It's not enough to have a decent topological model to pull off a decent likeness ..the topology has to match the likeness in areas like the brow nose and lips.

I'll post more of these in a few days with wireframe include...or at least the polysculpt

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